# Tobi Moccagatta — Creative Developer

> hey, I'm tobi. creative developer at basement.studio, working on shaders and 3D on the web. peek into my vision.

- Site: https://tobis.vision — Tobi Moccagatta, Creative Developer at basement.studio
- Canonical: https://tobis.vision
- Contact: contact@tobis.vision

## Hey, I'm Tobi.

I build the fun parts of the web: shaders, WebGPU, 3D. Currently at basement.studio.

Available for freelance.

## Selected work

### Shader Lab

_2026 · Creator and mantainer · Three.js, WebGPU, TSL, Next.js_

A tool to create and animate compositions with multiple shader layers, assets, music, you name it,

Links: [Shader Lab](https://eng.basement.studio/tools/shader-lab)

### Annex

_2026 · Vercel Native, Three.js, WebGPU_

A fully local MacOS app to keep all your inspo in a single space. Keep it synced with X bookmarks, local folders, Pinterest, Cosmos, you name it.

### basement.studio

_for basement.studio · 2025 · Worked on several features of the 3D scene. Made the basketball minigame, the 404, contributed to the inspectables, the arcade's easter egg, the contact rendering and animations, and more. Also made the songs that play from the speakers! · Next.js, Three.js, WebGL_

basement's website.

Links: [basement.studio](https://basement.studio/)

### base.org

_for base.org · 2025 · Contributed to the homepage's UI and all shader scenes present in the site, which are still used today.  · Next.js, WebGL, Three.js_

Contributions to base.org's old website.

Links: [base.org](https://base.org/)

## Services

- Shaders & 3D
- WebGPU migration
- Motion & micro-interactions
- Creative frontend
- CMS integration & migration
- Developer tooling
- AI workflows

## Available

Let's work together! contact@tobis.vision

Based in Buenos Aires (UTC-3).

## Elsewhere

- X: https://x.com/bewaretherat
- Github: https://github.com/git-chad
- LinkedIn: https://www.linkedin.com/in/tobiasmoccagatta/
- Email: contact@tobis.vision

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## Other pages

- [Experiments](https://tobis.vision/experiments) — A growing list of experiments across shaders, sound, scenes, and interaction. Markdown: https://tobis.vision/experiments.md
- [Works](https://tobis.vision/works) — Shaders and real-time 3D for Coinbase, Modal, Baseten, E2B and Rox at basement.studio, plus Shader Lab and Annex. Markdown: https://tobis.vision/works.md
- [About](https://tobis.vision/about) — Creative developer at basement.studio working on shaders, WebGL and WebGPU. Self-taught, in Buenos Aires, open to freelance. Markdown: https://tobis.vision/about.md
- [Developer resources](https://tobis.vision/developers) — Machine-readable tobis.vision: llms.txt, the OpenAPI spec, the read-only content API, and the markdown representation of every page. Markdown: https://tobis.vision/developers.md
- [Critters](https://tobis.vision/experiments/critters) — Soft vinyl creatures raymarched from signed distance fields, morphing between forms as one continuous surface and reacting to your cursor. Markdown: https://tobis.vision/experiments/critters.md
- [LPV](https://tobis.vision/experiments/lpv) — Real-time global illumination via light propagation volumes, hand-written in TSL on WebGPU compute. Markdown: https://tobis.vision/experiments/lpv.md
- [BIP](https://tobis.vision/experiments/bip) — A holoprojector experiment with BIP, the robot influencer. Markdown: https://tobis.vision/experiments/bip.md
- [Fluid](https://tobis.vision/experiments/fluid) — A WebGPU fluid simulation ported from Pavel Dobryakov's classic to three.js TSL. Markdown: https://tobis.vision/experiments/fluid.md

## Machine-readable

- [llms.txt](https://tobis.vision/llms.txt)
- [sitemap.xml](https://tobis.vision/sitemap.xml)
- [robots.txt](https://tobis.vision/robots.txt)
- [openapi.json](https://tobis.vision/openapi.json)
- [developer resources](https://tobis.vision/developers)
