# Experiments — Tobi Moccagatta

> A growing list of experiments across shaders, sound, scenes, and interaction.

- Site: https://tobis.vision — Tobi Moccagatta, Creative Developer at basement.studio
- Canonical: https://tobis.vision/experiments
- Contact: contact@tobis.vision

### [Critters](https://tobis.vision/experiments/critters)

Soft vinyl creatures raymarched from signed distance fields, morphing between forms as one continuous surface and reacting to your cursor.

_Built with threejs, webgpu, tsl, raymarching, sdf._

### [Light Propagation Volumes](https://tobis.vision/experiments/lpv)

Real-time global illumination via light propagation volumes, hand-written in TSL on WebGPU compute.

_Built with threejs, webgpu, tsl, compute._

### [BIP](https://tobis.vision/experiments/bip)

A holoprojector experiment with BIP, the robot influencer.

_Built with threejs, webgpu, tsl, shader-lab._

### [Pavel's Fluid (webgpu port)](https://tobis.vision/experiments/fluid)

A WebGPU fluid simulation ported from Pavel Dobryakov's classic to three.js TSL.

_Built with threejs, webgpu, tsl._

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## Other pages

- [Creative Developer](https://tobis.vision) — hey, I'm tobi. creative developer at basement.studio, working on shaders and 3D on the web. peek into my vision. Markdown: https://tobis.vision/index.md
- [Works](https://tobis.vision/works) — Shaders and real-time 3D for Coinbase, Modal, Baseten, E2B and Rox at basement.studio, plus Shader Lab and Annex. Markdown: https://tobis.vision/works.md
- [About](https://tobis.vision/about) — Creative developer at basement.studio working on shaders, WebGL and WebGPU. Self-taught, in Buenos Aires, open to freelance. Markdown: https://tobis.vision/about.md
- [Developer resources](https://tobis.vision/developers) — Machine-readable tobis.vision: llms.txt, the OpenAPI spec, the read-only content API, and the markdown representation of every page. Markdown: https://tobis.vision/developers.md
- [Critters](https://tobis.vision/experiments/critters) — Soft vinyl creatures raymarched from signed distance fields, morphing between forms as one continuous surface and reacting to your cursor. Markdown: https://tobis.vision/experiments/critters.md
- [LPV](https://tobis.vision/experiments/lpv) — Real-time global illumination via light propagation volumes, hand-written in TSL on WebGPU compute. Markdown: https://tobis.vision/experiments/lpv.md
- [BIP](https://tobis.vision/experiments/bip) — A holoprojector experiment with BIP, the robot influencer. Markdown: https://tobis.vision/experiments/bip.md
- [Fluid](https://tobis.vision/experiments/fluid) — A WebGPU fluid simulation ported from Pavel Dobryakov's classic to three.js TSL. Markdown: https://tobis.vision/experiments/fluid.md

## Machine-readable

- [llms.txt](https://tobis.vision/llms.txt)
- [sitemap.xml](https://tobis.vision/sitemap.xml)
- [robots.txt](https://tobis.vision/robots.txt)
- [openapi.json](https://tobis.vision/openapi.json)
- [developer resources](https://tobis.vision/developers)
