# About Tobi Moccagatta

> Creative developer at basement.studio working on shaders, WebGL and WebGPU. Self-taught, in Buenos Aires, open to freelance.

- Site: https://tobis.vision — Tobi Moccagatta, Creative Developer at basement.studio
- Canonical: https://tobis.vision/about
- Contact: contact@tobis.vision

I'm Tobi, a creative developer. I build shaders and real-time 3D for the web. I started in 2020 building production webapps, including the web version of Xnapper.

Since 2024 I've been at basement.studio, on sites for Coinbase and for AI infra companies: Modal, Baseten, E2B, and Rox.

I created stuff like Shader Lab, an open-source tool for composing and animating shaders released through basement.studio, and Annex, a fully local shoebox app for everything you save, still in progress.

## Works with

- WebGL
- WebGPU
- GLSL
- TSL
- Three.js
- Shaders
- Creative coding
- 3D on the web

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## Other pages

- [Creative Developer](https://tobis.vision) — hey, I'm tobi. creative developer at basement.studio, working on shaders and 3D on the web. peek into my vision. Markdown: https://tobis.vision/index.md
- [Experiments](https://tobis.vision/experiments) — A growing list of experiments across shaders, sound, scenes, and interaction. Markdown: https://tobis.vision/experiments.md
- [Works](https://tobis.vision/works) — Shaders and real-time 3D for Coinbase, Modal, Baseten, E2B and Rox at basement.studio, plus Shader Lab and Annex. Markdown: https://tobis.vision/works.md
- [Developer resources](https://tobis.vision/developers) — Machine-readable tobis.vision: llms.txt, the OpenAPI spec, the read-only content API, and the markdown representation of every page. Markdown: https://tobis.vision/developers.md
- [Critters](https://tobis.vision/experiments/critters) — Soft vinyl creatures raymarched from signed distance fields, morphing between forms as one continuous surface and reacting to your cursor. Markdown: https://tobis.vision/experiments/critters.md
- [LPV](https://tobis.vision/experiments/lpv) — Real-time global illumination via light propagation volumes, hand-written in TSL on WebGPU compute. Markdown: https://tobis.vision/experiments/lpv.md
- [BIP](https://tobis.vision/experiments/bip) — A holoprojector experiment with BIP, the robot influencer. Markdown: https://tobis.vision/experiments/bip.md
- [Fluid](https://tobis.vision/experiments/fluid) — A WebGPU fluid simulation ported from Pavel Dobryakov's classic to three.js TSL. Markdown: https://tobis.vision/experiments/fluid.md

## Machine-readable

- [llms.txt](https://tobis.vision/llms.txt)
- [sitemap.xml](https://tobis.vision/sitemap.xml)
- [robots.txt](https://tobis.vision/robots.txt)
- [openapi.json](https://tobis.vision/openapi.json)
- [developer resources](https://tobis.vision/developers)
